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1. Interceptor for missions? - in Ships and Modules [original thread]
The Ashimmu for instance, about Pirate cruisers? This is the only one I like the look ^^ In fact I find the pirate ships mostly ugly...
- by Russel Forbes - at 2012.08.09 10:19:00
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2. Interceptor for missions? - in Ships and Modules [original thread]
Thanks for the tips. So both the Abaddon/Armageddon with small/medium drones in bay to handle the frigates our large guns have problems taking down? Arma can even fit heavy drones or sentries, but then we have nothing to deal with frigates close ...
- by Russel Forbes - at 2012.08.09 07:11:00
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3. Interceptor for missions? - in Ships and Modules [original thread]
Not L3 cargo delivery as it requires up to 4500 m3 of cargo hold ;) Xuixien wrote: Totally! In fact, the best way to choose a ship for a particular job is not by carefully judging the merits of that ship's functional ability to complete said j...
- by Russel Forbes - at 2012.08.08 14:33:00
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4. Interceptor for missions? - in Ships and Modules [original thread]
Thanks for all the advice. As I'm gallantean my base weapon training is hybrid, but I have not trained any weapon yet, so why not training projectile weapons instead of lasers... I have read on the net that lasers are the best weapons in game, do...
- by Russel Forbes - at 2012.08.08 07:21:00
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5. Interceptor for missions? - in Ships and Modules [original thread]
btw are L4 worth the time? or is it better to do quicker L2 or L3? Lady Ayeipsia wrote: Dual box. Use a ceptor to speed tank and kill the smaller rats. Fly a bomber on a 2nd account to POP battleship. You can.fit a purifier to do over 500 dps...
- by Russel Forbes - at 2012.08.06 16:32:00
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6. Interceptor for missions? - in Ships and Modules [original thread]
Thanks a lot for the advices. Kasutra wrote: Armageddon (requires good drone skills), The Armageddon is about the equivalent of the gallantean dominix? Edit: mmm not a true drone boat as not enough drone bay ;) The proteus looks not bad. b...
- by Russel Forbes - at 2012.08.06 16:24:00
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7. Interceptor for missions? - in Ships and Modules [original thread]
Indeed the main issue I see is the dps, because someone said we need 200 dps to break a bs tank, and I can't see how to have 200 dps in an interceptor... And what about L3 missions? ;) But they have some BS too... Interceptors are mostly tackler...
- by Russel Forbes - at 2012.08.05 14:31:00
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8. Interceptor for missions? - in Ships and Modules [original thread]
Hi, So first, don't tell me take a cruiser, battlecruiser, battleship, this is not the point of this post. I like fast ships, I like the look of the amarr T1 frigate Executioner, and its T2 counterpart, the Interceptors crusaders or malediction....
- by Russel Forbes - at 2012.08.05 13:21:00
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9. Hauling datacores in high and low sec - in Ships and Modules [original thread]
But keep in mind I'm not a fighter. I'm aiming for trade / research / manufacture... So training for an assault ship is perhaps a waste of time. Also, to travel in low I would feel more secure in a cloaked ship than in a tough ship...
- by Russel Forbes - at 2012.08.04 10:34:00
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10. Hauling datacores in high and low sec - in Ships and Modules [original thread]
Thanks a lot for those answers. btw which blockade runner is the best one ? I like the Prorator look but it seems it is the slower one. Perhaps the best bet would be the Viator, so with industrial ship to 5 I can have both the better T1 indu (Iter...
- by Russel Forbes - at 2012.08.04 09:04:00
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11. Hauling datacores in high and low sec - in Ships and Modules [original thread]
I can perhaps try a probe frigate, it is a fast one, with inertia stab so it will align faster ;)
- by Russel Forbes - at 2012.08.03 12:12:00
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12. Hauling datacores in high and low sec - in Ships and Modules [original thread]
Yes, this is why I wondered if some kind of frigate cannot do the job, as I have to train for the science skills, and if I train for a blockade runner it will take me a lot of time. Thanks anyway, sure I'll perhaps go the blockade runner way, jus...
- by Russel Forbes - at 2012.08.03 11:35:00
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13. Hauling datacores in high and low sec - in Ships and Modules [original thread]
Hi, I'm going the science way, using R&D agents to buy datacores I'll then sell. In a tutorial, I have read that it is not recommended to haul datacores with a T1 industrial, because they are not strong enough and hauling millions of value in...
- by Russel Forbes - at 2012.08.03 10:35:00
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14. walking in the station - in Player Features and Ideas Discussion [original thread]
Late 2008 for ambulation, yes, and CCP stated the game will not change. I mean, you'll still be able to play as you always did, with menus and the like, you do not HAVE to walk to your ship and so on, but you CAN go out and walk in station. It wi...
- by Russel Forbes - at 2007.12.06 10:13:00
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15. Mutual War in Empire - in Player Features and Ideas Discussion [original thread]
I agree it is hard for an indu corp without good pvpers... And I agree fees should be higher... Concord is corrupted ^^ Perhaps a 10 millions fee the first week, 100 millions the second, 1 billion the third, and so on, and the impossibility to de...
- by Russel Forbes - at 2007.12.04 12:06:00
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16. Realism - Weapons fire to be stopped by objects - in Player Features and Ideas Discussion [original thread]
Originally by: Dinakheron Servers already calculate hit % and damage which take more calculation than simple LOS check would (still, it would be one more calculation to servers). One more, perhaps not always... Example: the server could...
- by Russel Forbes - at 2007.12.04 11:52:00
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17. Proposal: High Security Combat Missions - in Player Features and Ideas Discussion [original thread]
Originally by: Cyberman Mastermind This would probably kill eve. No one in his right mind would do missions in low sec alone(i.e. without group), unless it's known to be a rather secure space(i.e. controlled by a friendly alliance). Even s...
- by Russel Forbes - at 2007.12.04 11:44:00
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18. EVE: Trinity Contests! - in EVE Information Portal [original thread]
Yes please CCP, give us an official trinity logo in really high res. And about the screenshot contests, what about players playing in widescreen modes? You ask to send only 4/3 screenshots. And not anybody can play 1600x1200 as well ^^ As for my...
- by Russel Forbes - at 2007.12.04 10:53:00
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19. Concord and the Insurance - in Player Features and Ideas Discussion [original thread]
Mmm yes I spoke too fast when I talked about command ships :) But I guess the ships used in suicide attacks are quite expensive though, because they should have good firepower to kill someone before beeing killed by concord, no?
- by Russel Forbes - at 2007.12.03 15:59:00
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20. Realism - Weapons fire to be stopped by objects - in Player Features and Ideas Discussion [original thread]
I'm unsure how hard it is for CCP for doing this. It is just a matter of server overload... so they can perhaps put more powerful servers :) It is not a client side problem, and not a lag issue at all, because about weapons beeing blocked by an ob...
- by Russel Forbes - at 2007.12.03 15:57:00
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